SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splatting

Mohammad Nomaan Qureshi, Sparsh Garg, Francisco Yandun, David Held, George Kantor +1 more
9/16/2024
cs.ROcs.AIcs.CV

No official code found. Best implementation: qureshinomaan/SplatSim (154 stars, last commit 2025-09-04).

Abstract

Sim2Real transfer, particularly for manipulation policies relying on RGB images, remains a critical challenge in robotics due to the significant domain shift between synthetic and real-world visual data. In this paper, we propose SplatSim, a novel framework that leverages Gaussian Splatting as the primary rendering primitive to reduce the Sim2Real gap for RGB-based manipulation policies. By replacing traditional mesh representations with Gaussian Splats in simulators, SplatSim produces highly photorealistic synthetic data while maintaining the scalability and cost-efficiency of simulation. We demonstrate the effectiveness of our framework by training manipulation policies within SplatSim and deploying them in the real world in a zero-shot manner, achieving an average success rate of 86.25%, compared to 97.5% for policies trained on real-world data. Videos can be found on our project page: https://splatsim.github.io

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Code Implementations(1)

[ICRA, 2025] SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splatting

15415C, C#Oct 8, 20241 years ago

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Cite this paper

@article{qureshi2024splatsim,
  title  = {SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splatting},
  author = {Mohammad Nomaan Qureshi and Sparsh Garg and Francisco Yandun and David Held and George Kantor and Abhisesh Silwal},
  year   = {2024},
  eprint = {2409.10161},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2409.10161v3}
}

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