Video-Driven Graph Network-Based Simulators

Franciszek Szewczyk, Gilles Louppe, Matthia Sabatelli
9/10/2024
cs.CVcs.LG

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Abstract

Lifelike visualizations in design, cinematography, and gaming rely on precise physics simulations, typically requiring extensive computational resources and detailed physical input. This paper presents a method that can infer a system's physical properties from a short video, eliminating the need for explicit parameter input, provided it is close to the training condition. The learned representation is then used within a Graph Network-based Simulator to emulate the trajectories of physical systems. We demonstrate that the video-derived encodings effectively capture the physical properties of the system and showcase a linear dependence between some of the encodings and the system's motion.

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@article{szewczyk2024videodriven,
  title  = {Video-Driven Graph Network-Based Simulators},
  author = {Franciszek Szewczyk and Gilles Louppe and Matthia Sabatelli},
  year   = {2024},
  eprint = {2409.15344},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2409.15344v3}
}

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