RNG: Relightable Neural Gaussians

Jiahui Fan, Fujun Luan, Jian Yang, Miloš Hašan, Beibei Wang
2/9/2026

No official code found. Best implementation: sssssy/RNG_release (38 stars, last commit 2025-07-23).

Abstract

3D Gaussian Splatting (3DGS) has shown impressive results for the novel view synthesis task, where lighting is assumed to be fixed. However, creating relightable 3D assets, especially for objects with ill-defined shapes (fur, fabric, etc.), remains a challenging task. The decomposition between light, geometry, and material is ambiguous, especially if either smooth surface assumptions or surface-based analytical shading models do not apply. We propose Relightable Neural Gaussians (RNG), a novel 3DGS-based framework that enables the relighting of objects with both hard surfaces or soft boundaries, while avoiding assumptions on the shading model. We condition the radiance at each point on both view and light directions. We also introduce a shadow cue, as well as a depth refinement network to improve shadow accuracy. Finally, we propose a hybrid forward-deferred fitting strategy to balance geometry and appearance quality. Our method achieves significantly faster training (1.3 hours) and rendering (60 frames per second) compared to a prior method based on neural radiance fields and produces higher-quality shadows than a concurrent 3DGS-based method. Project page: whois-jiahui.fun/project_pages/RNG.

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The codes for CVPR 2025 paper "RNG: Relightable Neural Gaussians"

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Cite this paper

@article{fan2026rng,
  title  = {RNG: Relightable Neural Gaussians},
  author = {Jiahui Fan and Fujun Luan and Jian Yang and Miloš Hašan and Beibei Wang},
  year   = {2026},
  eprint = {2409.19702},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2409.19702},
  journal = {CVPR 2024 2024}
}

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