Learning the Latent Rules of a Game from Data: A Chess Story

Ben Fauber
10/3/2024
cs.CLcs.AI

No confident code implementation found for this paper.

Abstract

We demonstrate that small pretrained foundational generative language models with millions of parameters can learn the latent rules of a process from data associated with the process. Inspired by Stefan Zweig's novella "Schachnovelle," also known as "The Royal Game" in English, we show that 28M and 125M parameter pretrained foundational small language models (SLMs) can be instruction fine-tuned with 1,000-to-1,000,000 examples to learn the rules of chess, propose legal moves, and accurately solve chess problems. We also explore the impact of successive language model fine-tuning epochs on improved outcomes and demonstrate reductions in model hallucinations by increasing the number of instruction fine-tuning examples.

View on arXivView PDF

Code Implementations

No confident code match yet

We couldn't find an author-owned or strongly-evidenced community implementation for this paper. Any repos shown below are weak matches — verify before relying on them.

No code implementations found yet.

Know of an implementation? Let us know in the comments below!

Similar Papers

Cite this paper

@article{fauber2024learning,
  title  = {Learning the Latent Rules of a Game from Data: A Chess Story},
  author = {Ben Fauber},
  year   = {2024},
  eprint = {2410.02426},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2410.02426v1}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2410.02426.svg)](https://codeofpaper.com/paper/2410.02426)

Discussion