A Taxonomy of Collectible Card Games from a Game-Playing AI Perspective

Ronaldo e Silva Vieira, Anderson Rocha Tavares, Luiz Chaimowicz
10/8/2024
cs.AI

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Abstract

Collectible card games are challenging, widely played games that have received increasing attention from the AI research community in recent years. Despite important breakthroughs, the field still poses many unresolved challenges. This work aims to help further research on the genre by proposing a taxonomy of collectible card games by analyzing their rules, mechanics, and game modes from the perspective of game-playing AI research. To achieve this, we studied a set of popular games and provided a thorough discussion about their characteristics.

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@article{vieira2024taxonomy,
  title  = {A Taxonomy of Collectible Card Games from a Game-Playing AI Perspective},
  author = {Ronaldo e Silva Vieira and Anderson Rocha Tavares and Luiz Chaimowicz},
  year   = {2024},
  eprint = {2410.06299},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2410.06299v1}
}

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