Fast Feedforward 3D Gaussian Splatting Compression

Yihang Chen, Qianyi Wu, Mengyao Li, Weiyao Lin, Mehrtash Harandi +1 more
2/12/2026

No official code found. Best implementation: YihangChen-ee/FCGS (246 stars, last commit 2025-11-09).

Abstract

With 3D Gaussian Splatting (3DGS) advancing real-time and high-fidelity rendering for novel view synthesis, storage requirements pose challenges for their widespread adoption. Although various compression techniques have been proposed, previous art suffers from a common limitation: for any existing 3DGS, per-scene optimization is needed to achieve compression, making the compression sluggish and slow. To address this issue, we introduce Fast Compression of 3D Gaussian Splatting (FCGS), an optimization-free model that can compress 3DGS representations rapidly in a single feed-forward pass, which significantly reduces compression time from minutes to seconds. To enhance compression efficiency, we propose a multi-path entropy module that assigns Gaussian attributes to different entropy constraint paths for balance between size and fidelity. We also carefully design both inter- and intra-Gaussian context models to remove redundancies among the unstructured Gaussian blobs. Overall, FCGS achieves a compression ratio of over 20X while maintaining fidelity, surpassing most per-scene SOTA optimization-based methods. Our code is available at: https://github.com/YihangChen-ee/FCGS.

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Code Implementations(1)

YihangChen-ee/FCGSCommunity100%

:rocket: [ICLR 2025] Pytorch implementation of 'Fast Feedforward 3D Gaussian Splatting Compression'

24615C, C++Oct 1, 202411 months agoNOASSERTION
3dgscompressionfastoptimization-free

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Cite this paper

@article{chen2026fast,
  title  = {Fast Feedforward 3D Gaussian Splatting Compression},
  author = {Yihang Chen and Qianyi Wu and Mengyao Li and Weiyao Lin and Mehrtash Harandi and Jianfei Cai},
  year   = {2026},
  eprint = {2410.08017},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2410.08017},
  journal = {ICLR 2024 2024}
}

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