Optimally Solving Colored Generalized Sliding-Tile Puzzles: Complexity and Bounds

Marcus Gozon, Jingjin Yu
10/19/2024
cs.ROcs.AIcs.MA

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Abstract

The Generalized Sliding-Tile Puzzle (GSTP), allowing many square tiles on a board to move in parallel while enforcing natural geometric collision constraints on the movement of neighboring tiles, provide a high-fidelity mathematical model for many high-utility existing and future multi-robot applications, e.g., at mobile robot-based warehouses or autonomous garages. Motivated by practical relevance, this work examines a further generalization of GSTP called the Colored Generalized Sliding-Tile Puzzle (CGSP), where tiles can now assume varying degrees of distinguishability, a common occurrence in the aforementioned applications. Our study establishes the computational complexity of CGSP and its key sub-problems under a broad spectrum of possible conditions and characterizes solution makespan lower and upper bounds that differ by at most a logarithmic factor. These results are further extended to higher-dimensional versions of the puzzle game.

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Cite this paper

@article{gozon2024optimally,
  title  = {Optimally Solving Colored Generalized Sliding-Tile Puzzles: Complexity and Bounds},
  author = {Marcus Gozon and Jingjin Yu},
  year   = {2024},
  eprint = {2410.14947},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2410.14947v1}
}

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