Multi-Layer Gaussian Splatting for Immersive Anatomy Visualization

Constantin Kleinbeck, Hannah Schieber, Klaus Engel, Ralf Gutjahr, Daniel Roth
10/22/2024
cs.GRcs.CV

No official code found. Best implementation: roth-hex-lab/Multi-Layer-Gaussian-Splatting-for-Immersive-Anatomy-Visualization (17 stars, last commit 2026-04-27). 2 more below.

Abstract

In medical image visualization, path tracing of volumetric medical data like CT scans produces lifelike three-dimensional visualizations. Immersive VR displays can further enhance the understanding of complex anatomies. Going beyond the diagnostic quality of traditional 2D slices, they enable interactive 3D evaluation of anatomies, supporting medical education and planning. Rendering high-quality visualizations in real-time, however, is computationally intensive and impractical for compute-constrained devices like mobile headsets. We propose a novel approach utilizing GS to create an efficient but static intermediate representation of CT scans. We introduce a layered GS representation, incrementally including different anatomical structures while minimizing overlap and extending the GS training to remove inactive Gaussians. We further compress the created model with clustering across layers. Our approach achieves interactive frame rates while preserving anatomical structures, with quality adjustable to the target hardware. Compared to standard GS, our representation retains some of the explorative qualities initially enabled by immersive path tracing. Selective activation and clipping of layers are possible at rendering time, adding a degree of interactivity to otherwise static GS models. This could enable scenarios where high computational demands would otherwise prohibit using path-traced medical volumes.

View on arXivView PDF

Code Implementations(3)

MIT

Unity rendering part of Multi-Layer Gaussian Splatting for Immersive Anatomy Visualization

122C#, HLSLOct 18, 20241 years agoMIT

Training part of Multi-Layer Gaussian Splatting for Immersive Anatomy Visualization

22PythonOct 21, 20241 years agoNOASSERTION

Similar Papers

Cite this paper

@article{kleinbeck2024multilayer,
  title  = {Multi-Layer Gaussian Splatting for Immersive Anatomy Visualization},
  author = {Constantin Kleinbeck and Hannah Schieber and Klaus Engel and Ralf Gutjahr and Daniel Roth},
  year   = {2024},
  eprint = {2410.16978},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2410.16978v1}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2410.16978.svg)](https://codeofpaper.com/paper/2410.16978)

Discussion