Human-Agent Coordination in Games under Incomplete Information via Multi-Step Intent

Shenghui Chen, Ruihan Zhao, Sandeep Chinchali, Ufuk Topcu
10/23/2024
cs.AIcs.HC

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Abstract

Strategic coordination between autonomous agents and human partners under incomplete information can be modeled as turn-based cooperative games. We extend a turn-based game under incomplete information, the shared-control game, to allow players to take multiple actions per turn rather than a single action. The extension enables the use of multi-step intent, which we hypothesize will improve performance in long-horizon tasks. To synthesize cooperative policies for the agent in this extended game, we propose an approach featuring a memory module for a running probabilistic belief of the environment dynamics and an online planning algorithm called IntentMCTS. This algorithm strategically selects the next action by leveraging any communicated multi-step intent via reward augmentation while considering the current belief. Agent-to-agent simulations in the Gnomes at Night testbed demonstrate that IntentMCTS requires fewer steps and control switches than baseline methods. A human-agent user study corroborates these findings, showing an 18.52% higher success rate compared to the heuristic baseline and a 5.56% improvement over the single-step prior work. Participants also report lower cognitive load, frustration, and higher satisfaction with the IntentMCTS agent partner.

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Cite this paper

@article{chen2024humanagent,
  title  = {Human-Agent Coordination in Games under Incomplete Information via Multi-Step Intent},
  author = {Shenghui Chen and Ruihan Zhao and Sandeep Chinchali and Ufuk Topcu},
  year   = {2024},
  eprint = {2410.18242},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2410.18242v2}
}

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