OGBench: Benchmarking Offline Goal-Conditioned RL

Seohong Park, Kevin Frans, Benjamin Eysenbach, Sergey Levine
10/26/2024
cs.LGcs.AI

No official code found. Best implementation: seohongpark/ogbench (478 stars, MIT, last commit 2026-01-14).

Abstract

Offline goal-conditioned reinforcement learning (GCRL) is a major problem in reinforcement learning (RL) because it provides a simple, unsupervised, and domain-agnostic way to acquire diverse behaviors and representations from unlabeled data without rewards. Despite the importance of this setting, we lack a standard benchmark that can systematically evaluate the capabilities of offline GCRL algorithms. In this work, we propose OGBench, a new, high-quality benchmark for algorithms research in offline goal-conditioned RL. OGBench consists of 8 types of environments, 85 datasets, and reference implementations of 6 representative offline GCRL algorithms. We have designed these challenging and realistic environments and datasets to directly probe different capabilities of algorithms, such as stitching, long-horizon reasoning, and the ability to handle high-dimensional inputs and stochasticity. While representative algorithms may rank similarly on prior benchmarks, our experiments reveal stark strengths and weaknesses in these different capabilities, providing a strong foundation for building new algorithms. Project page: https://seohong.me/projects/ogbench

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Code Implementations(1)

seohongpark/ogbenchCommunity100%
MIT

A benchmark for offline goal-conditioned RL and offline RL

478105Shell, PythonOct 22, 20249 months agoMIT

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Cite this paper

@article{park2024ogbench,
  title  = {OGBench: Benchmarking Offline Goal-Conditioned RL},
  author = {Seohong Park and Kevin Frans and Benjamin Eysenbach and Sergey Levine},
  year   = {2024},
  eprint = {2410.20092},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2410.20092v2},
  journal = {ICLR 2024 2024}
}

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