DexGraspNet 2.0: Learning Generative Dexterous Grasping in Large-scale Synthetic Cluttered Scenes

Jialiang Zhang, Haoran Liu, Danshi Li, Xinqiang Yu, Haoran Geng +3 more
10/30/2024
cs.ROcs.CV

No official code found. Best implementation: PKU-EPIC/DexGraspNet2 (150 stars, last commit 2025-01-23).

Abstract

Grasping in cluttered scenes remains highly challenging for dexterous hands due to the scarcity of data. To address this problem, we present a large-scale synthetic benchmark, encompassing 1319 objects, 8270 scenes, and 427 million grasps. Beyond benchmarking, we also propose a novel two-stage grasping method that learns efficiently from data by using a diffusion model that conditions on local geometry. Our proposed generative method outperforms all baselines in simulation experiments. Furthermore, with the aid of test-time-depth restoration, our method demonstrates zero-shot sim-to-real transfer, attaining 90.7% real-world dexterous grasping success rate in cluttered scenes.

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[CoRL 2024] DexGraspNet 2.0: Learning Generative Dexterous Grasping in Large-scale Synthetic Cluttered Scenes

15022PythonDec 17, 20241 years ago

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Cite this paper

@article{zhang2024dexgraspnet,
  title  = {DexGraspNet 2.0: Learning Generative Dexterous Grasping in Large-scale Synthetic Cluttered Scenes},
  author = {Jialiang Zhang and Haoran Liu and Danshi Li and Xinqiang Yu and Haoran Geng and Yufei Ding and Jiayi Chen and He Wang},
  year   = {2024},
  eprint = {2410.23004},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2410.23004v1}
}

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