InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Video

Alvaro Budria, Adrian Lopez-Rodriguez, Oscar Lorente, Francesc Moreno-Noguer
11/3/2024
cs.CVcs.GR

No official code found. Best implementation: alvaro-budria/InstantGeoAvatar (6 stars, MIT, last commit 2024-11-29).

Abstract

We present InstantGeoAvatar, a method for efficient and effective learning from monocular video of detailed 3D geometry and appearance of animatable implicit human avatars. Our key observation is that the optimization of a hash grid encoding to represent a signed distance function (SDF) of the human subject is fraught with instabilities and bad local minima. We thus propose a principled geometry-aware SDF regularization scheme that seamlessly fits into the volume rendering pipeline and adds negligible computational overhead. Our regularization scheme significantly outperforms previous approaches for training SDFs on hash grids. We obtain competitive results in geometry reconstruction and novel view synthesis in as little as five minutes of training time, a significant reduction from the several hours required by previous work. InstantGeoAvatar represents a significant leap forward towards achieving interactive reconstruction of virtual avatars.

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Code Implementations(1)

MIT

Code repository for the paper "InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Video", presented at Asian Conference on Computer Vision (ACCV) 2024.

61C++, CudaOct 6, 20241 years agoMIT

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Cite this paper

@article{budria2024instantgeoavatar,
  title  = {InstantGeoAvatar: Effective Geometry and Appearance Modeling of Animatable Avatars from Monocular Video},
  author = {Alvaro Budria and Adrian Lopez-Rodriguez and Oscar Lorente and Francesc Moreno-Noguer},
  year   = {2024},
  eprint = {2411.01512},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2411.01512v2}
}

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