Long-Form Text-to-Music Generation with Adaptive Prompts: A Case Study in Tabletop Role-Playing Games Soundtracks

Felipe Marra, Lucas N. Ferreira
11/6/2024
cs.SDcs.AIcs.MM

No official code found. Best implementation: FelipeMarra/babel-bardo (0 stars, MIT, last commit 2025-08-20).

Abstract

This paper investigates the capabilities of text-to-audio music generation models in producing long-form music with prompts that change over time, focusing on soundtrack generation for Tabletop Role-Playing Games (TRPGs). We introduce Babel Bardo, a system that uses Large Language Models (LLMs) to transform speech transcriptions into music descriptions for controlling a text-to-music model. Four versions of Babel Bardo were compared in two TRPG campaigns: a baseline using direct speech transcriptions, and three LLM-based versions with varying approaches to music description generation. Evaluations considered audio quality, story alignment, and transition smoothness. Results indicate that detailed music descriptions improve audio quality while maintaining consistency across consecutive descriptions enhances story alignment and transition smoothness.

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Code Implementations(1)

MIT

Code for Babel Bardo (LAMIR 2024)

00Python, Jupyter NotebookNov 2, 20241 years agoMIT

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Cite this paper

@article{marra2024longform,
  title  = {Long-Form Text-to-Music Generation with Adaptive Prompts: A Case Study in Tabletop Role-Playing Games Soundtracks},
  author = {Felipe Marra and Lucas N. Ferreira},
  year   = {2024},
  eprint = {2411.03948},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2411.03948v3}
}

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