GTA-Net: An IoT-Integrated 3D Human Pose Estimation System for Real-Time Adolescent Sports Posture Correction

Shizhe Yuan, Li Zhou
11/11/2024
cs.CV

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Abstract

With the advancement of artificial intelligence, 3D human pose estimation-based systems for sports training and posture correction have gained significant attention in adolescent sports. However, existing methods face challenges in handling complex movements, providing real-time feedback, and accommodating diverse postures, particularly with occlusions, rapid movements, and the resource constraints of Internet of Things (IoT) devices, making it difficult to balance accuracy and real-time performance. To address these issues, we propose GTA-Net, an intelligent system for posture correction and real-time feedback in adolescent sports, integrated within an IoT-enabled environment. This model enhances pose estimation in dynamic scenes by incorporating Graph Convolutional Networks (GCN), Temporal Convolutional Networks (TCN), and Hierarchical Attention mechanisms, achieving real-time correction through IoT devices. Experimental results show GTA-Net's superior performance on Human3.6M, HumanEva-I, and MPI-INF-3DHP datasets, with Mean Per Joint Position Error (MPJPE) values of 32.2mm, 15.0mm, and 48.0mm, respectively, significantly outperforming existing methods. The model also demonstrates strong robustness in complex scenarios, maintaining high accuracy even with occlusions and rapid movements. This system enhances real-time posture correction and offers broad applications in intelligent sports and health management.

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Cite this paper

@article{yuan2024gtanet,
  title  = {GTA-Net: An IoT-Integrated 3D Human Pose Estimation System for Real-Time Adolescent Sports Posture Correction},
  author = {Shizhe Yuan and Li Zhou},
  year   = {2024},
  eprint = {2411.06725},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2411.06725v1}
}

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