Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernels

Haodong Chen, Runnan Chen, Qiang Qu, Zhaoqing Wang, Tongliang Liu +2 more
11/19/2024
cs.CV

No official code found. Best implementation: hche8927/3DLS (2 stars, last commit 2024-12-04).

Abstract

Recent advancements in 3D Gaussian Splatting (3DGS) have substantially improved novel view synthesis, enabling high-quality reconstruction and real-time rendering. However, blurring artifacts, such as floating primitives and over-reconstruction, remain challenging. Current methods address these issues by refining scene structure, enhancing geometric representations, addressing blur in training images, improving rendering consistency, and optimizing density control, yet the role of kernel design remains underexplored. We identify the soft boundaries of Gaussian ellipsoids as one of the causes of these artifacts, limiting detail capture in high-frequency regions. To bridge this gap, we introduce 3D Linear Splatting (3DLS), which replaces Gaussian kernels with linear kernels to achieve sharper and more precise results, particularly in high-frequency regions. Through evaluations on three datasets, 3DLS demonstrates state-of-the-art fidelity and accuracy, along with a 30% FPS improvement over baseline 3DGS. The implementation will be made publicly available upon acceptance.

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hche8927/3DLSCommunity58%

Project page for the paper "Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernels", also known as 3DLS.

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Cite this paper

@article{chen2024beyond,
  title  = {Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernels},
  author = {Haodong Chen and Runnan Chen and Qiang Qu and Zhaoqing Wang and Tongliang Liu and Xiaoming Chen and Yuk Ying Chung},
  year   = {2024},
  eprint = {2411.12440},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2411.12440v3}
}

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