3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes

Jan Held, Renaud Vandeghen, Abdullah Hamdi, A. Deliège, A. Cioppa +4 more
2/9/2026

No official code found. Best implementation: convexsplatting/convex-splatting (382 stars, Apache-2.0, last commit 2025-04-08).

Abstract

Recent advances in radiance field reconstruction, such as 3D Gaussian Splatting (3DGS), have achieved high-quality novel view synthesis and fast rendering by representing scenes with compositions of Gaussian primitives. However, 3D Gaussians present several limitations for scene reconstruction. Accurately capturing hard edges is challenging without significantly increasing the number of Gaussians, creating a large memory footprint. Moreover, they struggle to represent flat surfaces, as they are diffused in space. Without hand-crafted regularizers, they tend to disperse irregularly around the actual surface. To circumvent these issues, we introduce a novel method, named 3D Convex Splatting (3DCS), which leverages 3D smooth convexes as primitives for modeling geometrically-meaningful radiance fields from multi-view images. Smooth convex shapes offer greater flexibility than Gaussians, allowing for a better representation of 3D scenes with hard edges and dense volumes using fewer primitives. Powered by our efficient CUDA-based rasterizer, 3DCS achieves superior performance over 3DGS on benchmarks such as MipNeRF360, Tanks and Temples, and Deep Blending. Specifically, our method attains an improvement of up to 0.81 in PSNR and 0.026 in LPIPS compared to 3DGS while maintaining high rendering speeds and reducing the number of required primitives. Our results highlight the potential of 3D Convex Splatting to become the new standard for high-quality scene reconstruction and novel view synthesis. The project page is https://convexsplatting.github.io

View on arXivView PDF

Code Implementations(1)

Apache-2.0

[CVPR 2025 - Highlight] Original implementation of "3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes"

38221Shell, PythonNov 25, 20241 years agoApache-2.0

Similar Papers

Cite this paper

@article{held2026convex,
  title  = {3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes},
  author = {Jan Held and Renaud Vandeghen and Abdullah Hamdi and A. Deliège and A. Cioppa and Silvio Giancola and Andrea Vedaldi and Bernard Ghanem and Marc Van Droogenbroeck},
  year   = {2026},
  eprint = {2411.14974},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2411.14974},
  journal = {CVPR 2024 2024}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2411.14974.svg)](https://codeofpaper.com/paper/2411.14974)

Discussion