Material Anything: Generating Materials for Any 3D Object via Diffusion

Xin Huang, Tengfei Wang, Ziwei Liu, Qing Wang
2/9/2026

No official code found. Best implementation: 3DTopia/MaterialAnything (368 stars, MIT, last commit 2025-12-24).

Abstract

We present Material Anything, a fully-automated, unified diffusion framework designed to generate physically-based materials for 3D objects. Unlike existing methods that rely on complex pipelines or case-specific optimizations, Material Anything offers a robust, end-to-end solution adaptable to objects under diverse lighting conditions. Our approach leverages a pre-trained image diffusion model, enhanced with a triple-head architecture and rendering loss to improve stability and material quality. Additionally, we introduce confidence masks as a dynamic switcher within the diffusion model, enabling it to effectively handle both textured and texture-less objects across varying lighting conditions. By employing a progressive material generation strategy guided by these confidence masks, along with a UV-space material refiner, our method ensures consistent, UV-ready material outputs. Extensive experiments demonstrate our approach outperforms existing methods across a wide range of object categories and lighting conditions.

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Code Implementations(1)

MIT

[CVPR 2025 Highlight] Material Anything: Generating Materials for Any 3D Object via Diffusion

36818MDX, ShellNov 21, 202410 months agoMIT
3dcomputer-visiongenerative-aigraphics

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Cite this paper

@article{huang2026material,
  title  = {Material Anything: Generating Materials for Any 3D Object via Diffusion},
  author = {Xin Huang and Tengfei Wang and Ziwei Liu and Qing Wang},
  year   = {2026},
  eprint = {2411.15138},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2411.15138},
  journal = {CVPR 2024 2024}
}

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