PG-SLAM: Photo-realistic and Geometry-aware RGB-D SLAM in Dynamic Environments

Haoang Li, Xiangqi Meng, Xingxing Zuo, Zhe Liu, Hesheng Wang +1 more
11/24/2024
cs.ROcs.CV

No confident code implementation found for this paper. 1 possible match can be shown below.

Abstract

Simultaneous localization and mapping (SLAM) has achieved impressive performance in static environments. However, SLAM in dynamic environments remains an open question. Many methods directly filter out dynamic objects, resulting in incomplete scene reconstruction and limited accuracy of camera localization. The other works express dynamic objects by point clouds, sparse joints, or coarse meshes, which fails to provide a photo-realistic representation. To overcome the above limitations, we propose a photo-realistic and geometry-aware RGB-D SLAM method by extending Gaussian splatting. Our method is composed of three main modules to 1) map the dynamic foreground including non-rigid humans and rigid items, 2) reconstruct the static background, and 3) localize the camera. To map the foreground, we focus on modeling the deformations and/or motions. We consider the shape priors of humans and exploit geometric and appearance constraints of humans and items. For background mapping, we design an optimization strategy between neighboring local maps by integrating appearance constraint into geometric alignment. As to camera localization, we leverage both static background and dynamic foreground to increase the observations for noise compensation. We explore the geometric and appearance constraints by associating 3D Gaussians with 2D optical flows and pixel patches. Experiments on various real-world datasets demonstrate that our method outperforms state-of-the-art approaches in terms of camera localization and scene representation. Source codes will be publicly available upon paper acceptance.

View on arXivView PDF

Code Implementations

No confident code match yet

We couldn't find an author-owned or strongly-evidenced community implementation for this paper. 1 weaker match is hidden by default — verify before relying on them.

No code implementations found yet.

Know of an implementation? Let us know in the comments below!

Similar Papers

Cite this paper

@article{li2024pgslam,
  title  = {PG-SLAM: Photo-realistic and Geometry-aware RGB-D SLAM in Dynamic Environments},
  author = {Haoang Li and Xiangqi Meng and Xingxing Zuo and Zhe Liu and Hesheng Wang and Daniel Cremers},
  year   = {2024},
  eprint = {2411.15800},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2411.15800v1}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2411.15800.svg)](https://codeofpaper.com/paper/2411.15800)

Discussion