Functionality understanding and segmentation in 3D scenes

Jaime Corsetti, Francesco Giuliari, Alice Fasoli, Davide Boscaini, Fabio Poiesi
2/9/2026

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Abstract

Understanding functionalities in 3D scenes involves interpreting natural language descriptions to locate functional interactive objects, such as handles and buttons, in a 3D environment. Functionality understanding is highly challenging, as it requires both world knowledge to interpret language and spatial perception to identify fine-grained objects. For example, given a task like ‘turn on the ceiling light,’ an embodied AI agent must infer that it needs to locate the light switch, even though the switch is not explicitly mentioned in the task description. To date, no dedicated methods have been developed for this problem. In this paper, we introduce Fun3DU, the first approach designed for functionality understanding in 3D scenes. Fun3DU uses a language model to parse the task description through Chain-of-Thought reasoning in order to identify the object of interest. The identified object is segmented across multiple views of the captured scene by using a vision and language model. The segmentation results from each view are lifted in 3D and aggregated into the point cloud using geometric information. Fun3DU is training-free, relying entirely on pre-trained models. We evaluate Fun3DU on SceneFun3D, the most recent and only dataset to benchmark this task, which comprises over 3000 task descriptions on 230 scenes. Our method significantly outperforms state-of-the-art open-vocabulary 3D segmentation approaches. Project page: https://tev-fbk.github.io/fun3du/

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Cite this paper

@article{corsetti2026functionality,
  title  = {Functionality understanding and segmentation in 3D scenes},
  author = {Jaime Corsetti and Francesco Giuliari and Alice Fasoli and Davide Boscaini and Fabio Poiesi},
  year   = {2026},
  eprint = {2411.16310},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2411.16310},
  journal = {CVPR 2024 2024}
}

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