GaussianSpeech: Audio-Driven Gaussian Avatars

Shivangi Aneja, Artem Sevastopolsky, Tobias Kirschstein, Justus Thies, Angela Dai +1 more
11/27/2024
cs.CVcs.AIcs.GR

No official code found. Best implementation: shivangi-aneja/GaussianSpeech (192 stars, last commit 2024-12-02).

Abstract

We introduce GaussianSpeech, a novel approach that synthesizes high-fidelity animation sequences of photo-realistic, personalized 3D human head avatars from spoken audio. To capture the expressive, detailed nature of human heads, including skin furrowing and finer-scale facial movements, we propose to couple speech signal with 3D Gaussian splatting to create realistic, temporally coherent motion sequences. We propose a compact and efficient 3DGS-based avatar representation that generates expression-dependent color and leverages wrinkle- and perceptually-based losses to synthesize facial details, including wrinkles that occur with different expressions. To enable sequence modeling of 3D Gaussian splats with audio, we devise an audio-conditioned transformer model capable of extracting lip and expression features directly from audio input. Due to the absence of high-quality datasets of talking humans in correspondence with audio, we captured a new large-scale multi-view dataset of audio-visual sequences of talking humans with native English accents and diverse facial geometry. GaussianSpeech consistently achieves state-of-the-art performance with visually natural motion at real time rendering rates, while encompassing diverse facial expressions and styles.

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Code Implementations(1)

[ICCV 2025] GaussianSpeech: Audio-Driven Gaussian Avatars

1925Nov 16, 20241 years ago

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Cite this paper

@article{aneja2024gaussianspeech,
  title  = {GaussianSpeech: Audio-Driven Gaussian Avatars},
  author = {Shivangi Aneja and Artem Sevastopolsky and Tobias Kirschstein and Justus Thies and Angela Dai and Matthias Nießner},
  year   = {2024},
  eprint = {2411.18675},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2411.18675v1}
}

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