Diorama: Unleashing Zero-shot Single-view 3D Indoor Scene Modeling

Qirui Wu, Denys Iliash, Daniel Ritchie, Manolis Savva, Angel X. Chang
11/29/2024
cs.CVcs.LG

No official code found. Best implementation: 3dlg-hcvc/diorama (58 stars, MIT, last commit 2026-01-22).

Abstract

Reconstructing structured 3D scenes from RGB images using CAD objects unlocks efficient and compact scene representations that maintain compositionality and interactability. Existing works propose training-heavy methods relying on either expensive yet inaccurate real-world annotations or controllable yet monotonous synthetic data that do not generalize well to unseen objects or domains. We present Diorama, the first zero-shot open-world system that holistically models 3D scenes from single-view RGB observations without requiring end-to-end training or human annotations. We show the feasibility of our approach by decomposing the problem into subtasks and introduce robust, generalizable solutions to each: architecture reconstruction, 3D shape retrieval, object pose estimation, and scene layout optimization. We evaluate our system on both synthetic and real-world data to show we significantly outperform baselines from prior work. We also demonstrate generalization to internet images and the text-to-scene task.

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Code Implementations(1)

3dlg-hcvc/dioramaCommunity70%
MIT

Diorama: Unleashing Zero-shot Single-view 3D Scene Modeling (ICCV 2025 Highlight)

582PythonNov 27, 20249 months agoMIT

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Cite this paper

@article{wu2024diorama,
  title  = {Diorama: Unleashing Zero-shot Single-view 3D Indoor Scene Modeling},
  author = {Qirui Wu and Denys Iliash and Daniel Ritchie and Manolis Savva and Angel X. Chang},
  year   = {2024},
  eprint = {2411.19492},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2411.19492v2}
}

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