Ref-GS: Directional Factorization for 2D Gaussian Splatting

Youjia Zhang, Anpei Chen, Yumin Wan, Zikai Song, Junqing Yu +2 more
2/9/2026

No official code found. Best implementation: YoujiaZhang/Ref-GS (102 stars, MIT, last commit 2025-05-15).

Abstract

In this paper, we introduce Ref-GS, a novel approach for directional light factorization in 2D Gaussian splatting [8], which enables photorealistic view-dependent appearance rendering and precise geometry recovery. Ref-GS builds upon the deferred rendering of Gaussian splatting and applies directional encoding to the deferred-rendered surface, effectively reducing the ambiguity between orientation and viewing angle. Next, we introduce a spherical Mip-grid to capture varying levels of surface roughness, enabling roughness-aware Gaussian shading. Additionally, we propose a simple yet efficient geometry-lighting factorization that connects geometry and lighting via the vector outer product, significantly reducing renderer overhead when integrating volumetric attributes. Our method achieves superior photorealistic rendering for a range of open-world scenes while also accurately recovering geometry. See our interactive project page.

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Code Implementations(1)

YoujiaZhang/Ref-GSCommunity100%
MIT

[CVPR 2025] Ref-GS : Directional Factorization for 2D Gaussian Splatting

1029C, C++Mar 12, 20251 years agoMIT
2dgs3d-reconstruction3d-rendering3dgsnerf+1 more

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Cite this paper

@article{zhang2026refgs,
  title  = {Ref-GS: Directional Factorization for 2D Gaussian Splatting},
  author = {Youjia Zhang and Anpei Chen and Yumin Wan and Zikai Song and Junqing Yu and Yawei Luo and Wei Yang},
  year   = {2026},
  eprint = {2412.00905},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2412.00905},
  journal = {CVPR 2024 2024}
}

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