FIction: 4D Future Interaction Prediction from Video

Kumar Ashutosh, Georgios Pavlakos, Kristen Grauman
2/9/2026

No official code found. Best implementation: thechargedneutron/FIction (21 stars, last commit 2025-03-19).

Abstract

Anticipating how a person will interact with objects in an environment is essential for activity understanding, but existing methods are limited to the 2D space of video frames—capturing physically ungrounded predictions of "what" and ignoring the "where" and "how". We introduce FICTION for 4D future interaction prediction from videos. Given an input video of a human activity, the goal is to predict which objects at what 3D locations the person will interact with in the next time period (e.g., cabinet, fridge), and how they will execute that interaction (e.g., poses for bending, reaching, pulling). Our novel model FIction fuses the past video observation of the person’s actions and their environment to predict both the "where" and "how" of future interactions. Through comprehensive experiments on a variety of activities and real-world environments in Ego-Exo4D, we show that our proposed approach outperforms prior autoregressive and (lifted) 2D video models substantially, with more than 30% relative gains.

View on arXivView PDF

Code Implementations(1)

Code implementation of the paper 'FIction: 4D Future Interaction Prediction from Video'

212Shell, PythonDec 1, 20241 years ago

Similar Papers

Cite this paper

@article{ashutosh2026fiction,
  title  = {FIction: 4D Future Interaction Prediction from Video},
  author = {Kumar Ashutosh and Georgios Pavlakos and Kristen Grauman},
  year   = {2026},
  eprint = {2412.00932},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2412.00932},
  journal = {CVPR 2024 2024}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2412.00932.svg)](https://codeofpaper.com/paper/2412.00932)

Discussion