Horizon-Gs: Unified 3D Gaussian Splatting for Large-Scale Aerial-To-Ground Scenes

Lihan Jiang, Kerui Ren, Mulin Yu, Linning Xu, Junting Dong +4 more
2/9/2026

No official code found. Best implementation: InternRobotics/HorizonGS (133 stars, last commit 2025-07-05).

Abstract

Seamless integration of both aerial and street view images remains a significant challenge in neural scene reconstruction and rendering. Existing methods predominantly focus on single domain, limiting their applications in immersive environments, which demand extensive free view exploration with large view changes both horizontally and vertically. We introduce Horizon-Gs, a novel approach built upon Gaussian Splatting techniques, tackles the unified reconstruction and rendering for aerial and street views. Our method addresses the key challenges of combining these perspectives with a new training strategy, overcoming viewpoint discrepancies to generate high-fidelity scenes. We also curate a high-quality aerial-to-ground views dataset encompassing both synthetic and real-world scene to advance further research. Experiments across diverse urban scene datasets confirm the effectiveness of our method.

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Code Implementations(1)

[CVPR 2025] Horizon-GS: Unified 3D Gaussian Splatting for Large-Scale Aerial-to-Ground Scenes

13310C, C++Mar 12, 20251 years agoNOASSERTION

Cite this paper

@article{jiang2026horizongs,
  title  = {Horizon-Gs: Unified 3D Gaussian Splatting for Large-Scale Aerial-To-Ground Scenes},
  author = {Lihan Jiang and Kerui Ren and Mulin Yu and Linning Xu and Junting Dong and Tao Lu and Feng Zhao and Dahua Lin and Bo Dai},
  year   = {2026},
  eprint = {2412.01745},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2412.01745},
  journal = {CVPR 2024 2024}
}

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