SGSST: Scaling Gaussian Splatting Style Transfer

B. Galerne, Jianling Wang, Lara Raad, J. Morel
12/1/2024

No official code found. Best implementation: JianlingWANG2021/SGSST (21 stars, MIT, last commit 2025-03-22).

Abstract

Applying style transfer to a full 3D environment is a challenging task that has seen many developments since the advent of neural rendering. 3D Gaussian splatting (3DGS) has recently pushed further many limits of neural rendering in terms of training speed and reconstruction quality. This work introduces SGSST: Scaling Gaussian Splatting Style Transfer, an optimization-based method to apply style transfer to pretrained 3DGS scenes. We demonstrate that a new multiscale loss based on global neural statistics, that we name SOS for Simultaneously Optimized Scales, enables style transfer to ultra-high resolution 3D scenes. Not only SGSST pioneers 3D scene style transfer at such high image resolutions, it also produces superior visual quality as assessed by thorough qualitative, quantitative and perceptual comparisons.

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MIT
211PythonNov 26, 20241 years agoMIT

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Cite this paper

@article{galerne2024sgsst,
  title  = {SGSST: Scaling Gaussian Splatting Style Transfer},
  author = {B. Galerne and Jianling Wang and Lara Raad and J. Morel},
  year   = {2024},
  eprint = {2412.03371},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2412.03371},
  journal = {CVPR 2024 2024}
}

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