Text-to-3D Gaussian Splatting with Physics-Grounded Motion Generation

Wenqing Wang, Yun Fu
12/7/2024
cs.CVcs.AIcs.GR

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Abstract

Text-to-3D generation is a valuable technology in virtual reality and digital content creation. While recent works have pushed the boundaries of text-to-3D generation, producing high-fidelity 3D objects with inefficient prompts and simulating their physics-grounded motion accurately still remain unsolved challenges. To address these challenges, we present an innovative framework that utilizes the Large Language Model (LLM)-refined prompts and diffusion priors-guided Gaussian Splatting (GS) for generating 3D models with accurate appearances and geometric structures. We also incorporate a continuum mechanics-based deformation map and color regularization to synthesize vivid physics-grounded motion for the generated 3D Gaussians, adhering to the conservation of mass and momentum. By integrating text-to-3D generation with physics-grounded motion synthesis, our framework renders photo-realistic 3D objects that exhibit physics-aware motion, accurately reflecting the behaviors of the objects under various forces and constraints across different materials. Extensive experiments demonstrate that our approach achieves high-quality 3D generations with realistic physics-grounded motion.

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@article{wang2024texttod,
  title  = {Text-to-3D Gaussian Splatting with Physics-Grounded Motion Generation},
  author = {Wenqing Wang and Yun Fu},
  year   = {2024},
  eprint = {2412.05560},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2412.05560v1}
}

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