Template-free Articulated Gaussian Splatting for Real-time Reposable Dynamic View Synthesis

Diwen Wan, Yuxiang Wang, Ruijie Lu, Gang Zeng
2/3/2026

No official code found. Best implementation: dnvtmf/SK_GS (25 stars, last commit 2025-07-27).

Abstract

While novel view synthesis for dynamic scenes has made significant progress, capturing skeleton models of objects and re-posing them remains a challenging task. To tackle this problem, in this paper, we propose a novel approach to automatically discover the associated skeleton model for dynamic objects from videos without the need for object-specific templates. Our approach utilizes 3D Gaussian Splatting and superpoints to reconstruct dynamic objects. Treating superpoints as rigid parts, we can discover the underlying skeleton model through intuitive cues and optimize it using the kinematic model. Besides, an adaptive control strategy is applied to avoid the emergence of redundant superpoints. Extensive experiments demonstrate the effectiveness and efficiency of our method in obtaining re-posable 3D objects. Not only can our approach achieve excellent visual fidelity, but it also allows for the real-time rendering of high-resolution images.

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Code Implementations(1)

dnvtmf/SK_GSCommunity68%

The official implementation of "Template-free Articulated Gaussian Splatting for Real-time Reposable Dynamic View Synthesis"

252C++, CudaSep 28, 20241 years ago

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Cite this paper

@article{wan2026templatefree,
  title  = {Template-free Articulated Gaussian Splatting for Real-time Reposable Dynamic View Synthesis},
  author = {Diwen Wan and Yuxiang Wang and Ruijie Lu and Gang Zeng},
  year   = {2026},
  eprint = {2412.05570},
  archivePrefix = {arXiv},
  doi    = {10.48550/arXiv.2412.05570},
  url    = {https://arxiv.org/abs/2412.05570},
  journal = {NEURIPS 2024 2024}
}

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