CoMA: Compositional Human Motion Generation with Multi-modal Agents

Shanlin Sun, Gabriel De Araujo, Jiaqi Xu, Shenghan Zhou, Hanwen Zhang +3 more
12/10/2024
cs.CV

No official code found. Best implementation: Siwensun/CoMA (17 stars, MIT, last commit 2025-07-31).

Abstract

3D human motion generation has seen substantial advancement in recent years. While state-of-the-art approaches have improved performance significantly, they still struggle with complex and detailed motions unseen in training data, largely due to the scarcity of motion datasets and the prohibitive cost of generating new training examples. To address these challenges, we introduce CoMA, an agent-based solution for complex human motion generation, editing, and comprehension. CoMA leverages multiple collaborative agents powered by large language and vision models, alongside a mask transformer-based motion generator featuring body part-specific encoders and codebooks for fine-grained control. Our framework enables generation of both short and long motion sequences with detailed instructions, text-guided motion editing, and self-correction for improved quality. Evaluations on the HumanML3D dataset demonstrate competitive performance against state-of-the-art methods. Additionally, we create a set of context-rich, compositional, and long text prompts, where user studies show our method significantly outperforms existing approaches.

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Code Implementations(1)

Siwensun/CoMACommunity72%
MIT

CoMA: Compositional Human Motion Generation with Multi-modal Agents

171Shell, PythonDec 9, 20241 years agoMIT

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Cite this paper

@article{sun2024coma,
  title  = {CoMA: Compositional Human Motion Generation with Multi-modal Agents},
  author = {Shanlin Sun and Gabriel De Araujo and Jiaqi Xu and Shenghan Zhou and Hanwen Zhang and Ziheng Huang and Chenyu You and Xiaohui Xie},
  year   = {2024},
  eprint = {2412.07320},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2412.07320v2}
}

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