Faster and Better 3D Splatting via Group Training

Chengbo Wang, Guozheng Ma, Yifei Xue, Yizhen Lao
12/10/2024
cs.CV

No official code found. Best implementation: Chengbo-Wang/3DGS-with-Group-Training (4 stars, last commit 2025-11-14).

Abstract

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for novel view synthesis, demonstrating remarkable capability in high-fidelity scene reconstruction through its Gaussian primitive representations. However, the computational overhead induced by the massive number of primitives poses a significant bottleneck to training efficiency. To overcome this challenge, we propose Group Training, a simple yet effective strategy that organizes Gaussian primitives into manageable groups, optimizing training efficiency and improving rendering quality. This approach shows universal compatibility with existing 3DGS frameworks, including vanilla 3DGS and Mip-Splatting, consistently achieving accelerated training while maintaining superior synthesis quality. Extensive experiments reveal that our straightforward Group Training strategy achieves up to 30\% faster convergence and improved rendering quality across diverse scenarios. Project Website: https://chengbo-wang.github.io/3DGS-with-Group-Training/

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Code of `Faster and Better 3D Splatting via Group Training`

40PythonJul 27, 202511 months ago

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Cite this paper

@article{wang2024faster,
  title  = {Faster and Better 3D Splatting via Group Training},
  author = {Chengbo Wang and Guozheng Ma and Yifei Xue and Yizhen Lao},
  year   = {2024},
  eprint = {2412.07608},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2412.07608v3}
}

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