SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videos

Yuzheng Liu, Siyan Dong, Shuzhe Wang, Yanchao Yang, Qingnan Fan +1 more
2/9/2026

No official code found. Best implementation: PKU-VCL-3DV/SLAM3R (1,319 stars, last commit 2025-10-18). 1 more below.

Abstract

In this paper, we introduce SLAM3R, a novel and effective system for real-time, high-quality, dense 3D reconstruction using RGB videos. SLAM3R provides an end-to-end solution by seamlessly integrating local 3D reconstruction and global coordinate registration through feed-forward neural networks. Given an input video, the system first converts it into overlapping clips using a sliding window mechanism. Unlike traditional pose optimization-based methods, SLAM3R directly regresses 3D pointmaps from RGB images in each window and progressively aligns and deforms these local pointmaps to create a globally consistent scene reconstruction-all without explicitly solving any camera parameters. Experiments across datasets consistently show that SLAM3R achieves state-of-the-art reconstruction accuracy and completeness while maintaining real-time performance at 20+ FPS. Code available at: https://github.com/PKU-VCL-3DV/SLAM3R.

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Code Implementations(2)

PKU-VCL-3DV/SLAM3RCommunity100%

[CVPR 2025 Highlight] Real-time dense scene reconstruction with SLAM3R

1,319100C++, CudaDec 11, 20241 years agoNOASSERTION
Warren-SJ/SLAM3RCommunity77%

A study of the research paper SLAM3R:Real-Time Dense Scene Reconstruction from Monocular RGB Videos

11C++, CudaSep 6, 202510 months agoNOASSERTION
computer-visiondeep-learningmachine-learningtransformers

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Cite this paper

@article{liu2026slamr,
  title  = {SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videos},
  author = {Yuzheng Liu and Siyan Dong and Shuzhe Wang and Yanchao Yang and Qingnan Fan and Baoquan Chen},
  year   = {2026},
  eprint = {2412.09401},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2412.09401},
  journal = {CVPR 2024 2024}
}

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