Representing Long Volumetric Video with Temporal Gaussian Hierarchy

Zhen Xu, Yinghao Xu, Zhiyuan Yu, Sida Peng, Jiaming Sun +2 more
12/12/2024
cs.CVcs.GRcs.MM

No official code found. Best implementation: dendenxu/fast-gaussian-rasterization (1,216 stars, MIT, last commit 2025-02-26).

Abstract

This paper aims to address the challenge of reconstructing long volumetric videos from multi-view RGB videos. Recent dynamic view synthesis methods leverage powerful 4D representations, like feature grids or point cloud sequences, to achieve high-quality rendering results. However, they are typically limited to short (1~2s) video clips and often suffer from large memory footprints when dealing with longer videos. To solve this issue, we propose a novel 4D representation, named Temporal Gaussian Hierarchy, to compactly model long volumetric videos. Our key observation is that there are generally various degrees of temporal redundancy in dynamic scenes, which consist of areas changing at different speeds. Motivated by this, our approach builds a multi-level hierarchy of 4D Gaussian primitives, where each level separately describes scene regions with different degrees of content change, and adaptively shares Gaussian primitives to represent unchanged scene content over different temporal segments, thus effectively reducing the number of Gaussian primitives. In addition, the tree-like structure of the Gaussian hierarchy allows us to efficiently represent the scene at a particular moment with a subset of Gaussian primitives, leading to nearly constant GPU memory usage during the training or rendering regardless of the video length. Extensive experimental results demonstrate the superiority of our method over alternative methods in terms of training cost, rendering speed, and storage usage. To our knowledge, this work is the first approach capable of efficiently handling minutes of volumetric video data while maintaining state-of-the-art rendering quality. Our project page is available at: https://zju3dv.github.io/longvolcap.

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Code Implementations(1)

MIT

A geometry-shader-based, global CUDA sorted high-performance 3D Gaussian Splatting rasterizer. Can achieve a 5-10x speedup in rendering compared to the vanialla diff-gaussian-rasterization.

1,21666GLSL, PythonApr 9, 20241 years agoMIT
3dgs4dgsnerfrasterizationshaders

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Cite this paper

@article{xu2024representing,
  title  = {Representing Long Volumetric Video with Temporal Gaussian Hierarchy},
  author = {Zhen Xu and Yinghao Xu and Zhiyuan Yu and Sida Peng and Jiaming Sun and Hujun Bao and Xiaowei Zhou},
  year   = {2024},
  eprint = {2412.09608},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2412.09608v1}
}

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