Deformable Radial Kernel Splatting

Yi-Hua Huang, Ming-Xian Lin, Yang-Tian Sun, Ziyi Yang, Xiaoyang Lyu +2 more
2/9/2026

No official code found. Best implementation: VAST-AI-Research/Deformable-Radial-Kernel-Splatting (205 stars, MIT, last commit 2025-05-20).

Abstract

Recently, Gaussian splatting has emerged as a robust technique for representing 3D scenes, enabling real-time rasterization and high-fidelity rendering. However, Gaussians’ inherent radial symmetry and smoothness constraints limit their ability to represent complex shapes, often requiring thousands of primitives to approximate detailed geometry. We introduce Deformable Radial Kernel (DRK), which extends Gaussian splatting into a more general and flexible framework. Through learnable radial bases with adjustable angles and scales, DRK efficiently models diverse shape primitives while enabling precise control over edge sharpness and boundary curvature. iven DRK’s planar nature, we further develop accurate ray-primitive intersection computation for depth sorting and introduce efficient kernel culling strategies for improved rasterization efficiency. Extensive experiments demonstrate that DRK outperforms existing methods in both representation efficiency and rendering quality, achieving state-of-the-art performance while dramatically reducing primitive count.

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Code Implementations(1)

MIT

[CVPR 2025] Code for Deformable Radial Kernel Splatting

20512C, C++Dec 20, 20241 years agoMIT

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Cite this paper

@article{huang2026deformable,
  title  = {Deformable Radial Kernel Splatting},
  author = {Yi-Hua Huang and Ming-Xian Lin and Yang-Tian Sun and Ziyi Yang and Xiaoyang Lyu and Yan-Pei Cao and Xiaojuan Qi},
  year   = {2026},
  eprint = {2412.11752},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2412.11752},
  journal = {CVPR 2024 2024}
}

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