MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors

Riku Murai, Eric Dexheimer, Andrew J. Davison
2/9/2026

No official code found. Best implementation: rmurai0610/MASt3R-SLAM (3,164 stars, last commit 2025-11-09). 1 more below.

Abstract

We present a real-time monocular dense SLAM system designed bottom-up from MASt3R, a two-view 3D reconstruction and matching prior. Equipped with this strong prior, our system is robust on in-the-wild video sequences despite making no assumption on a fixed or parametric camera model beyond a unique camera centre. We introduce efficient methods for pointmap matching, camera tracking and local fusion, graph construction and loop closure, and second-order global optimisation. With known calibration, a simple modification to the system achieves state-of-the-art performance across various benchmarks. Altogether, we propose a plug-and-play monocular SLAM system capable of producing globally consistent poses and dense geometry while operating at 15 FPS.

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Code Implementations(2)

[CVPR 2025] MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors

3,164373C++, CudaFeb 24, 202511 months agoNOASSERTION
computer-visioncvpr2025roboticsslam

Testing MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors

30C++, CudaFeb 26, 20251 years agoNOASSERTION

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Cite this paper

@article{murai2026mastrslam,
  title  = {MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors},
  author = {Riku Murai and Eric Dexheimer and Andrew J. Davison},
  year   = {2026},
  eprint = {2412.12392},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2412.12392},
  journal = {CVPR 2024 2024}
}

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