Flash3D: Super-scaling Point Transformers through Joint Hardware-Geometry Locality

Liyan Chen, Gregory P. Meyer, Zaiwei Zhang, Eric M. Wolff, Paul Vernaza
2/9/2026

No official code found. Best implementation: liyanc/Flash3DTransformer (32 stars, Apache-2.0, last commit 2025-06-22).

Abstract

Recent efforts recognize the power of scale in 3D learning (e.g. PTv3) and attention mechanisms (e.g. FlashAt-tention). However, current point cloud backbones fail to holistically unify geometric locality, attention mechanisms, and GPU architectures in one view. In this paper, we introduce Flash3D Transformer, which aligns geometric locality and GPU tiling through a principled locality mechanism based on Perfect Spatial Hashing (PSH). The common alignment with GPU tiling naturally fuses our PSH locality mechanism with FlashAttention at negligible extra cost. This mechanism affords flexible design choices throughout the backbone that result in superior downstream task results. Flash3D outperforms state-of-the-art PTv3 results on benchmark datasets, delivering a 2.25x speed increase and 2.4x memory efficiency boost. This efficiency enables scaling to wider attention scopes and larger models without additional overhead. Such scaling allows Flash3D to achieve even higher task accuracies than PTv3 under the same compute budget.

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Code Implementations(1)

Apache-2.0
321C++, CudaDec 19, 20241 years agoApache-2.0

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Cite this paper

@article{chen2026flashd,
  title  = {Flash3D: Super-scaling Point Transformers through Joint Hardware-Geometry Locality},
  author = {Liyan Chen and Gregory P. Meyer and Zaiwei Zhang and Eric M. Wolff and Paul Vernaza},
  year   = {2026},
  eprint = {2412.16481},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2412.16481},
  journal = {CVPR 2024 2024}
}

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