TexHOI: Reconstructing Textures of 3D Unknown Objects in Monocular Hand-Object Interaction Scenes

Alakh Aggarwal, Ningna Wang, Xiaohu Guo
1/7/2025
cs.CV

No official code found. Best implementation: alakhag/TexHOI (5 stars, last commit 2025-06-03).

Abstract

Reconstructing 3D models of dynamic, real-world objects with high-fidelity textures from monocular frame sequences has been a challenging problem in recent years. This difficulty stems from factors such as shadows, indirect illumination, and inaccurate object-pose estimations due to occluding hand-object interactions. To address these challenges, we propose a novel approach that predicts the hand's impact on environmental visibility and indirect illumination on the object's surface albedo. Our method first learns the geometry and low-fidelity texture of the object, hand, and background through composite rendering of radiance fields. Simultaneously, we optimize the hand and object poses to achieve accurate object-pose estimations. We then refine physics-based rendering parameters - including roughness, specularity, albedo, hand visibility, skin color reflections, and environmental illumination - to produce precise albedo, and accurate hand illumination and shadow regions. Our approach surpasses state-of-the-art methods in texture reconstruction and, to the best of our knowledge, is the first to account for hand-object interactions in object texture reconstruction.

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Code Implementations(1)

alakhag/TexHOICommunity100%
52Shell, CythonOct 10, 20241 years ago

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Cite this paper

@article{aggarwal2025texhoi,
  title  = {TexHOI: Reconstructing Textures of 3D Unknown Objects in Monocular Hand-Object Interaction Scenes},
  author = {Alakh Aggarwal and Ningna Wang and Xiaohu Guo},
  year   = {2025},
  eprint = {2501.03525},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2501.03525v2}
}

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