3D Gaussian Splatting with Normal Information for Mesh Extraction and Improved Rendering

Meenakshi Krishnan, Liam Fowl, Ramani Duraiswami
1/14/2025
cs.GRcs.CV

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Abstract

Differentiable 3D Gaussian splatting has emerged as an efficient and flexible rendering technique for representing complex scenes from a collection of 2D views and enabling high-quality real-time novel-view synthesis. However, its reliance on photometric losses can lead to imprecisely reconstructed geometry and extracted meshes, especially in regions with high curvature or fine detail. We propose a novel regularization method using the gradients of a signed distance function estimated from the Gaussians, to improve the quality of rendering while also extracting a surface mesh. The regularizing normal supervision facilitates better rendering and mesh reconstruction, which is crucial for downstream applications in video generation, animation, AR-VR and gaming. We demonstrate the effectiveness of our approach on datasets such as Mip-NeRF360, Tanks and Temples, and Deep-Blending. Our method scores higher on photorealism metrics compared to other mesh extracting rendering methods without compromising mesh quality.

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Cite this paper

@article{krishnan2025gaussian,
  title  = {3D Gaussian Splatting with Normal Information for Mesh Extraction and Improved Rendering},
  author = {Meenakshi Krishnan and Liam Fowl and Ramani Duraiswami},
  year   = {2025},
  eprint = {2501.08370},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2501.08370v1}
}

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