GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compression

Francesco Di Sario, Riccardo Renzulli, Marco Grangetto, Akihiro Sugimoto, Enzo Tartaglione
1/23/2025
cs.CV

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Abstract

3D Gaussian Splatting enhances real-time performance in novel view synthesis by representing scenes with mixtures of Gaussians and utilizing differentiable rasterization. However, it typically requires large storage capacity and high VRAM, demanding the design of effective pruning and compression techniques. Existing methods, while effective in some scenarios, struggle with scalability and fail to adapt models based on critical factors such as computing capabilities or bandwidth, requiring to re-train the model under different configurations. In this work, we propose a novel, model-agnostic technique that organizes Gaussians into several hierarchical layers, enabling progressive Level of Detail (LoD) strategy. This method, combined with recent approach of compression of 3DGS, allows a single model to instantly scale across several compression ratios, with minimal to none impact to quality compared to a single non-scalable model and without requiring re-training. We validate our approach on typical datasets and benchmarks, showcasing low distortion and substantial gains in terms of scalability and adaptability.

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Cite this paper

@article{sario2025gode,
  title  = {GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compression},
  author = {Francesco Di Sario and Riccardo Renzulli and Marco Grangetto and Akihiro Sugimoto and Enzo Tartaglione},
  year   = {2025},
  eprint = {2501.13558},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2501.13558v2}
}

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