VLMaterial: Procedural Material Generation with Large Vision-Language Models

Beichen Li, Rundi Wu, Armando Solar-Lezama, Changxi Zheng, Liang Shi +2 more
2/12/2026

No official code found. Best implementation: mit-gfx/VLMaterial (51 stars, MIT, last commit 2025-02-18).

Abstract

Procedural materials, represented as functional node graphs, are ubiquitous in computer graphics for photorealistic material appearance design. They allow users to perform intuitive and precise editing to achieve desired visual appearances. However, creating a procedural material given an input image requires professional knowledge and significant effort. In this work, we leverage the ability to convert procedural materials into standard Python programs and fine-tune a large pre-trained vision-language model (VLM) to generate such programs from input images. To enable effective fine-tuning, we also contribute an open-source procedural material dataset and propose to perform program-level augmentation by prompting another pre-trained large language model (LLM). Through extensive evaluation, we show that our method outperforms previous methods on both synthetic and real-world examples.

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Code Implementations(1)

mit-gfx/VLMaterialCommunity64%
MIT

Codebase for "VLMaterial: Procedural Material Generation with Large Vision-Language Models"

516C, C++Feb 18, 20251 years agoMIT

Cite this paper

@article{li2026vlmaterial,
  title  = {VLMaterial: Procedural Material Generation with Large Vision-Language Models},
  author = {Beichen Li and Rundi Wu and Armando Solar-Lezama and Changxi Zheng and Liang Shi and Bernd Bickel and Wojciech Matusik},
  year   = {2026},
  eprint = {2501.18623},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2501.18623},
  journal = {ICLR 2025 2025}
}

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