SteerX: Creating Any Camera-Free 3D and 4D Scenes with Geometric Steering

Byeongjun Park, Hyojun Go, Hyelin Nam, Byung-Hoon Kim, Hyungjin Chung +1 more
3/15/2025
cs.CV

No official code found. Best implementation: byeongjun-park/SteerX (52 stars, last commit 2025-03-20).

Abstract

Recent progress in 3D/4D scene generation emphasizes the importance of physical alignment throughout video generation and scene reconstruction. However, existing methods improve the alignment separately at each stage, making it difficult to manage subtle misalignments arising from another stage. Here, we present SteerX, a zero-shot inference-time steering method that unifies scene reconstruction into the generation process, tilting data distributions toward better geometric alignment. To this end, we introduce two geometric reward functions for 3D/4D scene generation by using pose-free feed-forward scene reconstruction models. Through extensive experiments, we demonstrate the effectiveness of SteerX in improving 3D/4D scene generation.

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Code Implementations(1)

[ICCV 2025] Official pytorch implementation of "SteerX: Creating Any Camera-Free 3D and 4D Scenes with Geometric Steering"

521C++, CSSMar 14, 20251 years ago
3d-generation4d-generation

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Cite this paper

@article{park2025steerx,
  title  = {SteerX: Creating Any Camera-Free 3D and 4D Scenes with Geometric Steering},
  author = {Byeongjun Park and Hyojun Go and Hyelin Nam and Byung-Hoon Kim and Hyungjin Chung and Changick Kim},
  year   = {2025},
  eprint = {2503.12024},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2503.12024v2}
}

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