VRsketch2Gaussian: 3D VR Sketch Guided 3D Object Generation with Gaussian Splatting

Songen Gu, Haoxuan Song, Binjie Liu, Qian Yu, Sanyi Zhang +3 more
3/16/2025
cs.CV

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Abstract

We propose VRSketch2Gaussian, a first VR sketch-guided, multi-modal, native 3D object generation framework that incorporates a 3D Gaussian Splatting representation. As part of our work, we introduce VRSS, the first large-scale paired dataset containing VR sketches, text, images, and 3DGS, bridging the gap in multi-modal VR sketch-based generation. Our approach features the following key innovations: 1) Sketch-CLIP feature alignment. We propose a two-stage alignment strategy that bridges the domain gap between sparse VR sketch embeddings and rich CLIP embeddings, facilitating both VR sketch-based retrieval and generation tasks. 2) Fine-Grained multi-modal conditioning. We disentangle the 3D generation process by using explicit VR sketches for geometric conditioning and text descriptions for appearance control. To facilitate this, we propose a generalizable VR sketch encoder that effectively aligns different modalities. 3) Efficient and high-fidelity 3D native generation. Our method leverages a 3D-native generation approach that enables fast and texture-rich 3D object synthesis. Experiments conducted on our VRSS dataset demonstrate that our method achieves high-quality, multi-modal VR sketch-based 3D generation. We believe our VRSS dataset and VRsketch2Gaussian method will be beneficial for the 3D generation community.

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Cite this paper

@article{gu2025vrsketchgaussian,
  title  = {VRsketch2Gaussian: 3D VR Sketch Guided 3D Object Generation with Gaussian Splatting},
  author = {Songen Gu and Haoxuan Song and Binjie Liu and Qian Yu and Sanyi Zhang and Haiyong Jiang and Jin Huang and Feng Tian},
  year   = {2025},
  eprint = {2503.12383},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2503.12383v1}
}

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