Learning 4D Panoptic Scene Graph Generation from Rich 2D Visual Scene

Shengqiong Wu, Hao Fei, Jingkang Yang, Xiangtai Li, Juncheng Li +2 more
2/10/2026

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Abstract

The latest emerged 4D Panoptic Scene Graph (4D-PSG) provides an advanced-ever representation for comprehensively modeling the dynamic 4D visual real world. Unfortunately, current pioneering 4D-PSG research can primarily suffer from data scarcity issues severely, as well as the resulting out-of-vocabulary problems; also, the pipeline nature of the benchmark generation method can lead to suboptimal performance. To address these challenges, this paper investigates a novel framework for 4D-PSG generation that leverages rich 2D visual scene annotations to enhance 4D scene learning. First, we introduce a 4D Large Language Model (4D-LLM) integrated with a 3D mask decoder for end-to-end generation of 4D-PSG. A chained SG inference mechanism is further designed to exploit LLMs’ open-vocabulary capabilities to infer accurate and comprehensive object and relation labels iteratively. Most importantly, we propose a 2D-to-4D visual scene transfer learning framework, where a spatial-temporal scene transcending strategy effectively transfers dimension-invariant features from abundant 2D SG annotations to 4D scenes, effectively compensating for data scarcity in 4D-PSG. Extensive experiments on the benchmark data demonstrate that we strikingly outperform baseline models by a large margin, highlighting the effectiveness of our method. The project page is https://sqwu.top/PSG-4D-LLM/.

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Cite this paper

@article{wu2026learning,
  title  = {Learning 4D Panoptic Scene Graph Generation from Rich 2D Visual Scene},
  author = {Shengqiong Wu and Hao Fei and Jingkang Yang and Xiangtai Li and Juncheng Li and Hanwang Zhang and Tat-Seng Chua},
  year   = {2026},
  eprint = {2503.15019},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2503.15019},
  journal = {CVPR 2025 2025}
}

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