DeepMesh: Auto-Regressive Artist-mesh Creation with Reinforcement Learning

Ruowen Zhao, Junliang Ye, Zhengyi Wang, Guangce Liu, Yiwen Chen +2 more
3/19/2025
cs.CV

No official code found. Best implementation: zhaorw02/DeepMesh (737 stars, Apache-2.0, last commit 2025-12-17).

Abstract

Triangle meshes play a crucial role in 3D applications for efficient manipulation and rendering. While auto-regressive methods generate structured meshes by predicting discrete vertex tokens, they are often constrained by limited face counts and mesh incompleteness. To address these challenges, we propose DeepMesh, a framework that optimizes mesh generation through two key innovations: (1) an efficient pre-training strategy incorporating a novel tokenization algorithm, along with improvements in data curation and processing, and (2) the introduction of Reinforcement Learning (RL) into 3D mesh generation to achieve human preference alignment via Direct Preference Optimization (DPO). We design a scoring standard that combines human evaluation with 3D metrics to collect preference pairs for DPO, ensuring both visual appeal and geometric accuracy. Conditioned on point clouds and images, DeepMesh generates meshes with intricate details and precise topology, outperforming state-of-the-art methods in both precision and quality. Project page: https://zhaorw02.github.io/DeepMesh/

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Code Implementations(1)

zhaorw02/DeepMeshCommunity75%
Apache-2.0

[ICCV 2025] Official code of DeepMesh: Auto-Regressive Artist-mesh Creation with Reinforcement Learning

73735Shell, PythonMar 18, 202510 months agoApache-2.0
3daigcdpogenerative-modelllm+3 more

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Cite this paper

@article{zhao2025deepmesh,
  title  = {DeepMesh: Auto-Regressive Artist-mesh Creation with Reinforcement Learning},
  author = {Ruowen Zhao and Junliang Ye and Zhengyi Wang and Guangce Liu and Yiwen Chen and Yikai Wang and Jun Zhu},
  year   = {2025},
  eprint = {2503.15265},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2503.15265v1}
}

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