SynCity: Training-Free Generation of 3D Worlds

Paul Engstler, Aleksandar Shtedritski, Iro Laina, Christian Rupprecht, Andrea Vedaldi
3/20/2025
cs.CV

No official code found. Best implementation: paulengstler/syncity (676 stars, BSD-3-Clause, last commit 2025-04-11).

Abstract

We address the challenge of generating 3D worlds from textual descriptions. We propose SynCity, a training- and optimization-free approach, which leverages the geometric precision of pre-trained 3D generative models and the artistic versatility of 2D image generators to create large, high-quality 3D spaces. While most 3D generative models are object-centric and cannot generate large-scale worlds, we show how 3D and 2D generators can be combined to generate ever-expanding scenes. Through a tile-based approach, we allow fine-grained control over the layout and the appearance of scenes. The world is generated tile-by-tile, and each new tile is generated within its world-context and then fused with the scene. SynCity generates compelling and immersive scenes that are rich in detail and diversity.

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BSD-3-Clause

SynCity: Training-Free Generation of 3D Worlds

67656C, C++Mar 20, 20251 years agoBSD-3-Clause

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Cite this paper

@article{engstler2025syncity,
  title  = {SynCity: Training-Free Generation of 3D Worlds},
  author = {Paul Engstler and Aleksandar Shtedritski and Iro Laina and Christian Rupprecht and Andrea Vedaldi},
  year   = {2025},
  eprint = {2503.16420},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2503.16420v1}
}

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