A Recipe for Generating 3D Worlds From a Single Image

Katja Schwarz, Denys Rozumnyi, Samuel Rota Bulò, Lorenzo Porzi, Peter Kontschieder
3/20/2025
cs.CVcs.AIcs.LG

No official code found. Best implementation: Cedric-Perauer/PanoramaGenInpaint (4 stars, last commit 2026-01-25).

Abstract

We introduce a recipe for generating immersive 3D worlds from a single image by framing the task as an in-context learning problem for 2D inpainting models. This approach requires minimal training and uses existing generative models. Our process involves two steps: generating coherent panoramas using a pre-trained diffusion model and lifting these into 3D with a metric depth estimator. We then fill unobserved regions by conditioning the inpainting model on rendered point clouds, requiring minimal fine-tuning. Tested on both synthetic and real images, our method produces high-quality 3D environments suitable for VR display. By explicitly modeling the 3D structure of the generated environment from the start, our approach consistently outperforms state-of-the-art, video synthesis-based methods along multiple quantitative image quality metrics. Project Page: https://katjaschwarz.github.io/worlds/

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Code Implementations(1)

Panorama Generation with Inpainting Models based on method proposed in 2025 Meta paper "A Recipe for Generating 3D Worlds From a Single Image [ICCV 2025]".

40C, C++Apr 29, 20258 months ago
fluxpanorama-generationscene-generation

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Cite this paper

@article{schwarz2025recipe,
  title  = {A Recipe for Generating 3D Worlds From a Single Image},
  author = {Katja Schwarz and Denys Rozumnyi and Samuel Rota Bulò and Lorenzo Porzi and Peter Kontschieder},
  year   = {2025},
  eprint = {2503.16611},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2503.16611v1}
}

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