FFaceNeRF: Few-shot Face Editing in Neural Radiance Fields

Kwan Yun, Chaelin Kim, Hangyeul Shin, Jun-yong Noh
2/10/2026

No official code found. Best implementation: kwanyun/FFaceNeRF (27 stars, last commit 2026-02-11).

Abstract

Recent 3D face editing methods using masks have produced high-quality edited images by leveraging Neural Radiance Fields (NeRF). Despite their impressive performance, existing methods often provide limited user control due to the use of pre-trained segmentation masks. To utilize masks with a desired layout, an extensive training dataset is required, which is challenging to gather. We present FFaceNeRF, a NeRF-based face editing technique that can overcome the challenge of limited user control due to the use of fixed mask layouts. Our method employs a geometry adapter with feature injection, allowing for effective manipulation of geometry attributes. Additionally, we adopt latent mixing for tri-plane augmentation, which enables training with a few samples. This facilitates rapid model adaptation to desired mask layouts, crucial for applications in fields like personalized medical imaging or creative face editing. Our comparative evaluations demonstrate that FFaceNeRF surpasses existing mask based face editing methods in terms of flexibility, control, and generated image quality, paving the way for future advancements in customized and high-fidelity 3D face editing. The code is available on the project-page.

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kwanyun/FFaceNeRFCommunity100%

[CVPR2025] FFaceNeRF: Few-shot Face Editing in Neural Radiance Fields

276C++, CudaMar 12, 20258 months ago

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Cite this paper

@article{yun2026ffacenerf,
  title  = {FFaceNeRF: Few-shot Face Editing in Neural Radiance Fields},
  author = {Kwan Yun and Chaelin Kim and Hangyeul Shin and Jun-yong Noh},
  year   = {2026},
  eprint = {2503.17095},
  archivePrefix = {arXiv},
  url    = {https://arxiv.org/abs/2503.17095},
  journal = {CVPR 2025 2025}
}

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