Splat-LOAM: Gaussian Splatting LiDAR Odometry and Mapping

Emanuele Giacomini, Luca Di Giammarino, Lorenzo De Rebotti, Giorgio Grisetti, Martin R. Oswald
3/21/2025
cs.ROcs.CV

No official code found. Best implementation: rvp-group/Splat-LOAM (205 stars, BSD-3-Clause, last commit 2025-11-29).

Abstract

LiDARs provide accurate geometric measurements, making them valuable for ego-motion estimation and reconstruction tasks. Although its success, managing an accurate and lightweight representation of the environment still poses challenges. Both classic and NeRF-based solutions have to trade off accuracy over memory and processing times. In this work, we build on recent advancements in Gaussian Splatting methods to develop a novel LiDAR odometry and mapping pipeline that exclusively relies on Gaussian primitives for its scene representation. Leveraging spherical projection, we drive the refinement of the primitives uniquely from LiDAR measurements. Experiments show that our approach matches the current registration performance, while achieving SOTA results for mapping tasks with minimal GPU requirements. This efficiency makes it a strong candidate for further exploration and potential adoption in real-time robotics estimation tasks.

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Code Implementations(1)

BSD-3-Clause

[ICCV 25] 2D Gaussian Splatting based LiDAR Odometry And Mapping

2059Shell, PythonMar 21, 202510 months agoBSD-3-Clause
gaussian-splattinglidarmeshodometry

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Cite this paper

@article{giacomini2025splatloam,
  title  = {Splat-LOAM: Gaussian Splatting LiDAR Odometry and Mapping},
  author = {Emanuele Giacomini and Luca Di Giammarino and Lorenzo De Rebotti and Giorgio Grisetti and Martin R. Oswald},
  year   = {2025},
  eprint = {2503.17491},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2503.17491v1}
}

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