FreeSplat++: Generalizable 3D Gaussian Splatting for Efficient Indoor Scene Reconstruction

Yunsong Wang, Tianxin Huang, Hanlin Chen, Gim Hee Lee
3/29/2025
cs.CV

No official code found. Best implementation: wangys16/FreeSplatPP (42 stars, last commit 2025-04-18).

Abstract

Recently, the integration of the efficient feed-forward scheme into 3D Gaussian Splatting (3DGS) has been actively explored. However, most existing methods focus on sparse view reconstruction of small regions and cannot produce eligible whole-scene reconstruction results in terms of either quality or efficiency. In this paper, we propose FreeSplat++, which focuses on extending the generalizable 3DGS to become an alternative approach to large-scale indoor whole-scene reconstruction, which has the potential of significantly accelerating the reconstruction speed and improving the geometric accuracy. To facilitate whole-scene reconstruction, we initially propose the Low-cost Cross-View Aggregation framework to efficiently process extremely long input sequences. Subsequently, we introduce a carefully designed pixel-wise triplet fusion method to incrementally aggregate the overlapping 3D Gaussian primitives from multiple views, adaptively reducing their redundancy. Furthermore, we propose a weighted floater removal strategy that can effectively reduce floaters, which serves as an explicit depth fusion approach that is crucial in whole-scene reconstruction. After the feed-forward reconstruction of 3DGS primitives, we investigate a depth-regularized per-scene fine-tuning process. Leveraging the dense, multi-view consistent depth maps obtained during the feed-forward prediction phase for an extra constraint, we refine the entire scene's 3DGS primitive to enhance rendering quality while preserving geometric accuracy. Extensive experiments confirm that our FreeSplat++ significantly outperforms existing generalizable 3DGS methods, especially in whole-scene reconstructions. Compared to conventional per-scene optimized 3DGS approaches, our method with depth-regularized per-scene fine-tuning demonstrates substantial improvements in reconstruction accuracy and a notable reduction in training time.

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Official Implementation of Arxiv 2025 paper 'FreeSplat++: Generalizable 3D Gaussian Splatting for Efficient Indoor Scene Reconstruction'

420Mar 11, 20251 years ago

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Cite this paper

@article{wang2025freesplat,
  title  = {FreeSplat++: Generalizable 3D Gaussian Splatting for Efficient Indoor Scene Reconstruction},
  author = {Yunsong Wang and Tianxin Huang and Hanlin Chen and Gim Hee Lee},
  year   = {2025},
  eprint = {2503.22986},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2503.22986v1}
}

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