SuperDec: 3D Scene Decomposition with Superquadric Primitives

Elisabetta Fedele, Boyang Sun, Leonidas Guibas, Marc Pollefeys, Francis Engelmann
4/1/2025
cs.CV

No official code found. Best implementation: elisabettafedele/superdec (208 stars, MIT, last commit 2025-12-31). 1 more below.

Abstract

We present SuperDec, an approach for creating compact 3D scene representations via decomposition into superquadric primitives. While most recent works leverage geometric primitives to obtain photorealistic 3D scene representations, we propose to leverage them to obtain a compact yet expressive representation. We propose to solve the problem locally on individual objects and leverage the capabilities of instance segmentation methods to scale our solution to full 3D scenes. In doing that, we design a new architecture which efficiently decompose point clouds of arbitrary objects in a compact set of superquadrics. We train our architecture on ShapeNet and we prove its generalization capabilities on object instances extracted from the ScanNet++ dataset as well as on full Replica scenes. Finally, we show how a compact representation based on superquadrics can be useful for a diverse range of downstream applications, including robotic tasks and controllable visual content generation and editing.

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Code Implementations(2)

MIT

[ICCV 2025] SuperDec: 3D Scene Decomposition with 
Superquadric Primitives.

20815C++, CudaJul 1, 20259 months agoMIT
RunyiYang/superdecCommunity61%

[ICCV 2025] SuperDec: 3D Scene Decomposition with 
Superquadric Primitives.

10C++, CudaSep 29, 20251 years ago

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Cite this paper

@article{fedele2025superdec,
  title  = {SuperDec: 3D Scene Decomposition with Superquadric Primitives},
  author = {Elisabetta Fedele and Boyang Sun and Leonidas Guibas and Marc Pollefeys and Francis Engelmann},
  year   = {2025},
  eprint = {2504.00992},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2504.00992v1}
}

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