Analysis of Robustness of a Large Game Corpus

Mahsa Bazzaz, Seth Cooper
4/4/2025
cs.LGcs.AI

No confident code implementation found for this paper.

Abstract

Procedural content generation via machine learning (PCGML) in games involves using machine learning techniques to create game content such as maps and levels. 2D tile-based game levels have consistently served as a standard dataset for PCGML because they are a simplified version of game levels while maintaining the specific constraints typical of games, such as being solvable. In this work, we highlight the unique characteristics of game levels, including their structured discrete data nature, the local and global constraints inherent in the games, and the sensitivity of the game levels to small changes in input. We define the robustness of data as a measure of sensitivity to small changes in input that cause a change in output, and we use this measure to analyze and compare these levels to state-of-the-art machine learning datasets, showcasing the subtle differences in their nature. We also constructed a large dataset from four games inspired by popular classic tile-based games that showcase these characteristics and address the challenge of sparse data in PCGML by providing a significantly larger dataset than those currently available.

View on arXivView PDF

Code Implementations

No confident code match yet

We couldn't find an author-owned or strongly-evidenced community implementation for this paper. Any repos shown below are weak matches — verify before relying on them.

No code implementations found yet.

Know of an implementation? Let us know in the comments below!

Similar Papers

Cite this paper

@article{bazzaz2025analysis,
  title  = {Analysis of Robustness of a Large Game Corpus},
  author = {Mahsa Bazzaz and Seth Cooper},
  year   = {2025},
  eprint = {2504.03940},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2504.03940v1}
}

Add a badge to your README

Shows whether official code is linked for this paper.

Code of Paper badge
[![Code of Paper](https://codeofpaper.com/badge/2504.03940.svg)](https://codeofpaper.com/paper/2504.03940)

Discussion