GenEAva: Generating Cartoon Avatars with Fine-Grained Facial Expressions from Realistic Diffusion-based Faces

Hao Yu, Rupayan Mallick, Margrit Betke, Sarah Adel Bargal
4/10/2025
cs.CVcs.AI

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Abstract

Cartoon avatars have been widely used in various applications, including social media, online tutoring, and gaming. However, existing cartoon avatar datasets and generation methods struggle to present highly expressive avatars with fine-grained facial expressions and are often inspired from real-world identities, raising privacy concerns. To address these challenges, we propose a novel framework, GenEAva, for generating high-quality cartoon avatars with fine-grained facial expressions. Our approach fine-tunes a state-of-the-art text-to-image diffusion model to synthesize highly detailed and expressive facial expressions. We then incorporate a stylization model that transforms these realistic faces into cartoon avatars while preserving both identity and expression. Leveraging this framework, we introduce the first expressive cartoon avatar dataset, GenEAva 1.0, specifically designed to capture 135 fine-grained facial expressions, featuring 13,230 expressive cartoon avatars with a balanced distribution across genders, racial groups, and age ranges. We demonstrate that our fine-tuned model generates more expressive faces than the state-of-the-art text-to-image diffusion model SDXL. We also verify that the cartoon avatars generated by our framework do not include memorized identities from fine-tuning data. The proposed framework and dataset provide a diverse and expressive benchmark for future research in cartoon avatar generation.

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Cite this paper

@article{yu2025geneava,
  title  = {GenEAva: Generating Cartoon Avatars with Fine-Grained Facial Expressions from Realistic Diffusion-based Faces},
  author = {Hao Yu and Rupayan Mallick and Margrit Betke and Sarah Adel Bargal},
  year   = {2025},
  eprint = {2504.07945},
  archivePrefix = {arXiv},
  url    = {http://arxiv.org/abs/2504.07945v1}
}

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